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Best Colorless Tutor Cards in MTG Magic: the Gathering

When you're playing Magic: the Gathering, your ability to seek out and find the perfect card that can lead to victory often weighs heavily on your battlefield success. One of the most important assurances that your deck will provide those cards when you need them is to include tutor cards. Tutors enable you to search your library or deck for other specific cards. Among the myriad of tutors, colorless tutor cards hold a unique position due to their flexibility and versatility, able to slot into any deck regardless of its color composition.

colorless tutor cards spread across a magical table

Being able to quickly access powerful spells or creatures can be the difference between a win and a loss in MTG. Colorless tutor cards often come with the added benefit of bypassing color restrictions, opening up new possibilities for deck building and in-game strategies.

We'll delve into the best tutors that the colorless side of the color wheel has to offer (wait, there's a colorless side?…), exploring the strengths and distinct qualities of each card to help you make informed decisions when constructing your decks.

We've carefully examined so many of these outstanding colorless tutor cards based on utility, synergy potential, and game-changing capabilities.

If you're only here for the best of the best, just go grab a Tamiyo's JournalRing of Three Wishes, or Kuldotha Forgemaster and call it a day.

But if you're here for similar cards, unique cards, or ways to grab that big creature in a deck that lacks those tutors' colors, we've got you covered.

Whether you need land fetch or creature tutors, early game or infinite combo, new cards or the best cards, there's something for everyone in this list of MTG's colorless tutor cards.

Also, if you want tutors for your colors we've got those handy for you too! Check out our list of the best black tutors, blue tutors, green tutors, red tutors, and white tutors.

You can even pair these awesome colorless tutor cards with an outside the box colorless commander!

Understanding Colorless Mana in MTG

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The Role of Colorless Mana

Colorless mana has been an essential component of Magic: the Gathering since its inception, and it plays multiple roles in the game.

First and foremost, colorless mana is a resource generated by various cards like mana rocks or lands, such as the iconic Urza's Tron Lands (Urza's MineUrza's Tower, and Urza's Power Plant.)

This mana can be used to pay for costs that don't require a specific color, making it a versatile resource in gameplay. For instance, a colorless mana symbol can be found on many cards, representing a cost that could be paid for with any type of mana — colored or not.

Additionally, colorless mana can be used to mana ramp or mana fix your deck, giving you access to the resources needed to cast your higher-cost spells more efficiently or use that activated ability more quickly.

Mana ramp allows you to access more mana ahead of schedule, enabling you to play larger, more powerful spells earlier in the game. On the other hand, mana fixing focuses on ensuring your resources are precisely the right combination of colors, reducing the likelihood of being stranded with uncastable cards in hand.

The arms of 2 people examining stacks of magical cards on a table

Color Identity and Deck Building

While colorless mana plays an essential role in MTG, you also need to understand its implications in deck-building, especially when it comes to color identity.

In EDH/Commander format, color identity is a key factor in deciding which cards are legal and eligible for your deck. Each card has a dominant color or identity based on its mana costs, color indicators, and rules text. However, colorless cards, such as some Eldrazi and most artifacts, have no color identity.

In the deck-building process, colorless cards can be a great inclusion since they're effortlessly incorporated into decks of any color. This versatility offers exciting opportunities for customization and optimizes the use of various strategies, regardless of the specific color combinations you've chosen for your deck.

Using colorless tutor cards in a deck can alleviate some of the drawbacks of a multicolored strategy. Then by including cards like mana rocks and mana ramp spells, you can counterbalance the inherent inconsistency and mana issues that often come with having multiple colors in your deck. That way, you can ensure a more consistent performance throughout the game.

Understanding colorless mana, its various roles in gameplay, and its impact on deck-building allows us to create more powerful and versatile decks in Magic: the Gathering. Leveraging this knowledge, combined with the right selection of colorless tutor cards, will enhance our decks' performance and set us on the path to victory.

Key Tutor Artifacts and Their Impact

Several women in mage robes sitting around a table adorned with stacks of magical cards and objects

Several key colorless tutor cards in MTG are artifacts with various tutor effects or abilities. These are some of the best colorless tutor cards available to help you not rely on the top of your library.

  • Ring of Three Wishes: This artifact provides players with the ability to search their library for a card and put it into their hand. It has three wish counters, allowing it to be used up to three times. One of the most well known and used colorless tutor cards.
  • Planar Bridge: This powerful tutor lets players search their library for a permanent card and put it directly onto the battlefield. While it has a high mana cost, the instant speed and capability to fetch any permanent make it a highly impactful card.
  • Kuldotha Forgemaster: This artifact creature offers you a unique tutoring effect, allowing you to sacrifice three artifacts and search your library for an artifact card to put it onto the battlefield. Another well known from the list of colorless tutor cards.

  • Planar Portal: A higher-cost artifact tutor, but can fetch any card from your library to your hand.
  • Tamiyo's Journal: Creates clues each upkeep, sac 3 clues to tutor! This may be the best known of the currently used colorless tutor cards.
  • Skyship Weatherlight: A risky tutor that removes any number of artifact or creature cards you search for from the game, but you can put them directly into your hand with its activated ability.

  • Aether Searcher: An artifact tutor specifically for limited draft formats.
  • Myr Kinsmith: Search your library for a Myr card and put it into your hand, Myr tribal tutor.
  • Pattern Matcher: Not really usable in Commander, but great for some 60 card formats, this artifact creature allows you to tutor for a creature card with the same name as one you already control and put it into your hand.

  • Scrapyard Recombiner: Allows you to sacrifice an artifact to tutor for a Construct card.
  • Self-Assembler: Artifact creature that allows you to tutor for an Assembly-Worker as it enters the battlefield and put it in your hand.
  • Shield-Wall Sentinel: A Defender creature that allows you to search for another creature with Defender when it enters the battlefield and put it into your hand.

  • Shrine Steward: This Construct tutors for an aura or a shrine card when it enters the battlefield.
  • Assembly Hall: You have to reveal a creature in your hand in order to search your library for another creature with the same name. One of those old MTG colorless tutor cards that isn't so useful right now as it hasn't been printed since Mercadian Masques.
  • Citanul Flute: Activate for X and a tap. Search your library for a creature card with mana value X or less into your hand.

  • Everythingamajig: A fun tutor from the Unstable set that allows you to pull a card from your library if it shares a word with a word in a card name that you discarded. Not really legal in most play formats.
  • Gate to the Afterlife: A tutor for a specific card, God-Pharaoh's Gift, and put it onto the battlefield, if your graveyard meets the prerequisites.
  • Grinning Totem: A unique, powerful card that allows you to search your opponent's library for a card and remove it from the game for a turn, and you can play it for that turn. If you don't it goes in the opponent's graveyard at your next upkeep.

  • Mangara's Tome: One of the riskier colorless tutor cards, allows you to search for five cards and exile them, shuffled. Then it's activated ability allows you to draw from that shuffled pile instead of your deck.
  • Myr Incubator: While the Incubator does allow you to search your deck for artifacts, you have to exile them and do not get them back. Instead you get a 1/1 Myr token for each card exiled. 
  • Myr Turbine: Tap 5 untapped Myr and this artifact to search for a Myr creature and put it onto the battlefield. A tribal centric addition to colorless tutor cards.

  • Pyre of Heroes: A good card in tribal decks, this artifact's powerful effect allows you to sacrifice a creature to search your library for one with a 1 higher mana value that shares a creature type, and put it straight onto the battlefield. However it activates at sorcery speed.
  • Sunforger: Sunforger is one of my personal favorite colorless tutor cards. Commander would treat this as a red/white color identity instead of colorless due to its activation cost, but it's extremely useful in those colors. Unattach this equipment from a creature to search your deck for a red or white instant card with mana value 4 or less and cast it without paying its mana cost. I've dropped some really fun combos off this card.
  • Treasure Chest: Tap 4 and sac. Roll a D20 and if you roll a 20 you get to search for any card. If it's an artifact it comes directly into play, otherwise it goes into your hand.

  • Urza's Hot Tub: A non-legal Unhinged tutor that allows you to search for a card that shares a word in its name with a card you choose and discard.
  • Urza's Sylex: One of the crazier tutor options as this also destroys all permanents other than a few lands for each player. When this artifact dies it allows you to search your library for a planeswalker and put it into your hand.

  • Vexing Puzzlebox: A very unique artifact tutor card. This card relies on dice rolls to build up counters and has a built-in way to roll a D20. Once it has 100+ charge counters you can tap it and remove 100 to search for an artifact card of your choice and put it directly onto the battlefield.
  • Visage of Bolas: Another very unique tutor that is also a mana rock, tapping for a blue, black, or red, and allowing you to tutor for Nicol Bolas, the Deceiver as it enters the battlefield.

Artifacts that Land Fetch and Ramp

A woman in blue robes standing on a cliff overlooking a river valley and a castle. On a cliff opposite her is a white scaled blue glowing eyed dragon

Among the many colorless tutor cards in MTG, there are some awesome options that help fetch lands and improve ramp for colors and combinations that may not have much of it otherwise.

One standout card in this category is Solemn Simulacrum. Let's explore how this card and many others can contribute to your deck.

  • Solemn Simulacrum: Affectionately known as “Sad Robot,” this is a versatile card that provides multiple benefits for its controller. When this creature enters the battlefield, it allows you to search your library for a basic land and put it into play tapped. After he is on the board, when he dies, he provides card draw.
  • Expedition Map: This low-cost artifact helps players search their library for a land card, enabling them to improve their mana base or access crucial utility lands. A staple among colorless tutor cards.
  • Burnished Hart: Tap three colorless and sacrifice this creature to search for 2 basic land cards and put them directly onto the battlefield tapped.

  • Campus Guide: Has a comes into play effect that tutors for a basic land to the top of your library.
  • Canoptek Wraith: Unblockable wraith form. Can be sacrificed after it deals combat damage to search for 2 more of a basic land you already have in play and drop them on the battlefield tapped.
  • Compass Gnome: Comes into play ability to search your library for a basic land or Cave card and place it on top.

  • Dune Mover: Enter the battlefield ability to search for a basic land and place it on top of your library.
  • Golos, Tireless Pilgrim: While this a 5 color identity card, it's a legendary artifact creature with a colorless casting cost and it's Enter the Battlefield ability allows you to search for any land card and put it into play tapped. Also, it's banned in Commander.
  • Pilgrim's Eye: Thopter with an Enter the Battlefield ability to search for a basic land and put it into your hand.

  • Scampering Surveyor: Enter the Battlefield ability to search for a basic land or a Cave card and put it into play tapped.
  • Skittering Surveyor: Has an Enter the Battlefield ability to search your library for a basic land and put it into your hand.
  • Wayfarer's Bauble: Low cost artifact that can be sacrificed for 2 mana to go get a basic land and put it into play tapped.

  • Armillary Sphere: Another low cost artifact that can be sacrificed for 2 mana to search for basic land, but this one will net you 2 into your hand. 
  • Journeyer's Kite: This artifact will let you land fetch any time you want to pay 3 mana and tap it, it doesn't have to be sacrificed so the ability can be used more than once.
  • Sojourner's Companion: Artifact landcycling, allowing you to tutor for 1 of the many artifact lands.

  • Wild-Field Scarecrow: Tap 2 and sac to search for 2 basic lands from library to hand.
  • Bitterthorn, Nissa's Animus: Whenever this creature attacks you can search your library for a basic land card and put onto the battlefield tapped.
  • Braidwood Sextant: 2 mana and sacrifice to search for a basic land and put it in your hand.

  • Ecologist's Terrarium: Search for a basic land into your hand when this enters the battlefield.
  • Gem of Becoming: Search your library for an Island, a Swamp, and a Mountain card and put them into your hand. Hefty haul of land for one tutor effect.
  • Hithlain Rope: A kind of group hug tutor where once you've used it, it passes to the player to your right.

  • Horizon Spellbomb: Tap 2 colorless and sac this to search for a basic land into your hand. Added bonus to tap a green and draw a card when this is put into a graveyard.
  • Monument to Perfection: One of the most versatile of the land tutors, it allows you to search for a basic land, a Sphere, or a Locus land and put it into your hand. Bonus points if you've played long enough to know what a Cloudpost is!
  • Moonsilver Key: Sacrifice this artifact to search for a basic or a mana rock!

  • Mycosynth Wellspring: A basic land tutor both on come into play and put in graveyard.
  • Navigation Orb: Tap 2 and sac to search for 2 basic land or Gate cards. One onto the battlefield tapped and one into your hand.
  • Ominous Parcel: This card has 2 different sacrifice options, one to tutor for a basic land, and one to deal 4 damage to a creature.

  • Park Map: A non-legal land tutor from Unfinity that allows you to search for a land with a different picture than those you already control.
  • Renegade Map: A very cheap land tutor, this costs 1 to cast, and just taps to search for a basic into your hand, no other mana necessary.
  • Surveyor's Scope: Tap and exile to search for x basic lands, where x is the number of players with at least 2 more lands in play than you. The searched lands are put onto the battlefield untapped. Can be a great land tutor in Commander!

  • Sword of Hearth and Home: Provides both a land tutor and a way to remove negative effects or take back creatures you own from opponents.
  • Sword of the Animist: Whenever the equipped creature attacks you get to search your library for a basic land and put it onto the battlefield tapped.

  • Thaumatic Compass: Not only a basic land tutor, but when you have seven or more lands it transforms into the powerful land Spires of Orazca.

  • Traveler's Amulet: 1 mana to cast, 1 mana to sac to search for a basic land into your hand.
  • Wanderer's Twig: 1 to cast, 1 to sac, search your library for a basic land card, reveal it, and plop it directly into your hand.

Lands that Tutor

Many lands have a sacrifice ability to go find other lands. Some can even tutor for other kinds of cards. Sometimes this comes at a cost of a life, though some gain life instead! These are often referred to as “sac lands” and they serve the dual purpose of searching for a land you want and thinning out your deck so you're less likely to draw land. Here is a list of lands that allow you to tutor for something else:

  • Arid Mesa: Enables strategic deck thinning and color fixing by fetching any Mountain or Plains card, crucial for multi-colored decks in formats like Modern and Commander.
  • Bloodstained Mire: Offers unparalleled flexibility in black-red decks, allowing players to tutor for any Swamp or Mountain and get that black mana or red mana option they desperately need.
  • Flooded Strand: Essential for blue-white control decks, this card can search for any Plains or Island, ensuring access to critical mana sources. Keep in mind these don't have to be basic!

  • Marsh Flats: A key asset in black-white decks, it tutors for any Swamp or Plains, providing reliable mana consistency and deck thinning.
  • Misty Rainforest: Perfect for green-blue decks, it fetches any Forest or Island, crucial for maintaining tempo and color balance.
  • Polluted Delta: Enables blue-black decks to fetch any Island or Swamp, offering strategic versatility and mana smoothing.

  • Prismatic Vista: Exceptional for its ability to fetch any basic land, it's invaluable in multi-color decks for optimal mana fixing.
  • Verdant Catacombs: A staple in green-black decks, it can tutor for any Swamp or Forest, ensuring access to key mana sources.
  • Windswept Heath: Vital for green-white decks, it fetches any Forest or Plains, playing a pivotal role in mana consistency.

  • Wooded Foothills: Ideal for red-green decks, allowing players to fetch any Mountain or Forest, crucial for maintaining aggressive tempo.
  • Axgard Armory: Unique in its ability to tutor for both an Aura and Equipment card, offering a significant strategic advantage in specific deck builds.
  • Bant Panorama: Offers versatility in Bant-colored decks by fetching any basic Island, Plains, or Forest, aiding in mana balancing.

  • Esper Panorama: Useful in Esper decks, it can fetch any basic Plains, Island, or Swamp, supporting a wide range of mana needs.
  • Grixis Panorama: Tailored for Grixis decks, enabling players to search for any basic Island, Swamp, or Mountain, aiding in strategic mana distribution.
  • Jund Panorama: Ideal for Jund decks, allowing the tutor of any basic Mountain, Swamp, or Forest, aiding in maintaining a balanced mana base.

  • Naya Panorama: A boon for Naya decks, it fetches any basic Mountain, Plains, or Forest, essential for diverse mana requirements.
  • Bad River: Enables fetching of any Island or Swamp, beneficial in blue-black decks for ensuring mana availability.
  • Flood Plain: Useful in blue-white decks, it can fetch any Plains or Island, aiding in achieving a consistent mana base.

  • Grasslands: Essential for green-white decks, it fetches any Plains or Forest, ensuring access to vital mana sources.
  • Mountain Valley: Tailored for red-green decks, allowing players to fetch any Mountain or Forest, optimizing mana availability.
  • Rocky Tar Pit: Useful in black-red decks for fetching any Swamp or Mountain, enhancing mana consistency and deck thinning.

  • Command Beacon: Unique in its ability to put a commander from the command zone into a player's hand, bypassing commander tax, and even making cards like Phage the Untouchable a viable commander.

  • Myriad Landscape: Offers efficient ramp by fetching two basic lands of the same type, significantly accelerating mana development.
  • Evolving Wilds: A versatile land in any deck, capable of fetching any basic land, ensuring access to necessary mana types.

  • Terramorphic Expanse: Similar to Evolving Wilds, it provides essential mana fixing for any deck by fetching any basic land.
  • Ash Barrens: Offers mana fixing with its Basic Landcycling ability, ensuring access to specific mana types when needed.
  • Blighted Woodland: Provides late-game advantage by fetching two basic lands onto the battlefield, aiding in ramp and mana fixing.

  • Warped Landscape: Combines the utility of a land with the flexibility of fetching any basic land, aiding in mana consistency.
  • Krosan Verge: Exceptionally powerful in green-white decks, fetching a Forest and a Plains directly onto the battlefield.
  • Promising Vein: Enables the tutor of a basic land card, contributing to mana fixing and deck thinning.

  • The World Tree: A key card in God themed 5 color decks, fetching any number of God cards and dropping them onto the battlefield for no cost. Also fixes mana with its wide-ranging mana abilities.
  • Brokers Hideout: Part of the triome series, it fetches any basic Plains, Island, or Forest, ideal for three-color decks.
  • Cabaretti Courtyard: Another triome land, it fetches any basic Mountain, Plains, or Forest, perfect for Naya-colored decks.

  • Maestros Theater: Useful in Grixis decks, fetching any basic Island, Swamp, or Mountain, aiding in color balancing.
  • Obscura Storefront: Tailored for Esper decks, enabling the tutor of any basic Plains, Island, or Swamp, enhancing mana consistency.
  • Riveteers Overlook: A boon for Jund decks, it fetches any basic Mountain, Swamp, or Forest, aiding in maintaining a diverse mana base.

  • Fabled Passage: Offers flexible mana fixing in any deck, fetching a basic land and putting it into play tapped, or untapped if four or more lands are controlled.
  • Terminal Moraine: Combines land utility with the option to fetch any basic land, aiding in deck thinning and mana balancing.
  • Demolition Field: Offers unique utility by allowing a player to destroy a nonbasic land. Then the land's owner and you fetch a basic land onto the battlefield, combining disruption with mana fixing.

  • Flagstones of Trokair: Provides resilience against land destruction by allowing the fetch of a Plains card when it's destroyed.
  • Inventors' Fair: Perpetual life gain plus the ability to sac and tutor for an artifact.
  • Maze's End: Central to its namesake deck, fetching Guildgates and enabling a unique win condition when ten or more are in play.

  • Shire Terrace: A new utility land that enhances mana fixing by sacrificing to fetch any basic land and plopping it onto the battlefield tapped, adding flexibility to any deck’s mana base. Can also simply tap for a colorless mana.
  • Tolaria West: Unique in its ability to transmute for any land card or zero-cost card, offering strategic tutoring options.
  • Sanctum of Ugin: Offers strategic advantage in colorless or Eldrazi decks by allowing the tutor of a colorless creature card, timed after casting a high-cost spell.

Notable Colorless Tutor Cards

A wooden table with stacks of magical cards laid out all over it

Let's get a little more in-depth on a couple of these tutors and just what they have to offer.

Eye of Ugin and Conduit of Ruin Eldrazi Tutor Cards

The Eye of Ugin is a powerful land card in MTG that enables you to search for colorless Eldrazi creature cards, and makes them cost 2 less to cast.

Furthermore, Eye of Ugin provides a consistent method for finding key Eldrazi cards during a game. It doesn't need to be sacrificed to tutor with, and it enhances your ability to pressure opponents with threats that are notoriously difficult to answer.

MTG Eye of Ugin card

When you cast Conduit of Ruin, it allows you to search for a colorless creature card with converted mana cost 7 or greater and put it on the top of your library. Another great tutor for finding that game ending Eldrazi threat.

Additionally, Conduit of Ruin grants another exciting ability: The first creature spell you cast each turn costs 2 less to cast. This reduction in mana cost enables you to ramp out your large threats more efficiently, putting pressure on our opponents by casting your best creature(s) earlier in the game.

MTG Conduit of Ruin card

Both of these colorless tutor cards can fetch your Eldrazi combo pieces with high mana costs, and are one of the best ways to get these soul-crushing monsters on the board quickly, in the right deck.

Inventors' Fair, an Artifact Tutor Card

Inventors' Fair is another potent colorless tutor card that focuses on artifact synergy. This land has a unique effect that allows you to gain 1 life each upkeep if you control 3 or more artifacts. You can also pay 4, tap it, and sac it for an artifact card from your deck to your hand.

MTG Inventors' Fair card

Rare Non-Artifact Colorless Spells and Creatures with Tutor Abilities

We don't mean the rarity of a card literally here, but spells that aren't artifacts or Eldrazi and are colorless are few and far between. Then to have a tutor effect? Rare.

Environmental Sciences: A colorless sorcery that allows you to search for a basic land into your hand for 2 mana. Also gains you 2 life!

Farfinder: 1/1 creature with Vigilance for 3 colorless mana that tutors for a basic land into your hand as it enters the battlefield.

Undercity: A Dungeon that initially drops you in the Secret Entrance which allows you to search for a basic land and put it into your hand, then progress to the Forge or Lost Well paths. The backside of Baldur's Gate card The Initiative.

Urza's Saga: A saga that at step 3 allows you to search for an artifact with a 0 or 1 mana value.

Colorless Tutor cards in Combo Decks

A table covered with colorful magical cards

Tutors are essential in combo decks. They enhance consistency and speed up the process of assembling winning combinations.

Colorless tutor cards are valuable for their flexibility and ability to find specific combo pieces without color limitations.

They can be lands or artifacts, even some colorless spells will help you find the pieces you need to go off at just the right time, or help build up to it.

Here are a few examples of colorless tutor cards that fit well in combo decks:

  1. Monument to Perfection: Lets you search out several different kinds of land including Locus lands.
  2. Expedition Map: Ensures consistency in Tron decks by tutoring for Urza lands.
  3. Ring of Three Wishes: Tutor for any card, up to three times. One of the best available options outside of black tutors to search for any card, but to its ability to be used more than once.

Building Commander Decks with Tutors

How do you get the perfect combo piece if you don't have access to black for Demonic Tutor? How do you snag that enchantment card from your library without access to white's Enlightened Tutor? Need an instant but no blue, which leaves Mystical Tutor out? No green in your color identy but need a creature tutor as potent as Worldly Tutor? Need to quickly grab an artifact but no red for Reckless Handling?

  • MTG Demonic Tutor black tutor card
  • MTG Enlightened Tutor card
  • MTG Mystical Tutor card
  • MTG Worldly Tutor card
  • MTG Reckless Handling card

Colorless tutor cards may be the best thing to make up for those colored tutors you can't use in your Commander Deck due to color identity.

Commander-Specific Tutoring

If you're playing the Magic: the Gathering commander format you'll build your deck around a specific legendary creature called the “commander.”

In this format, it is essential to have relevant tools to find answers, synergistic cards, or win conditions when needed, and you can only have 1 of each individual card (not including basic lands) in your deck.

To do this, we must utilize different efficient and versatile tutors that cater to our commander's playstyle, and either match their color identity, or include some colorless options.

For instance, if our commander focuses on creating and utilizing artifact synergies, we might want to include Tamiyo's Journal in our deck list. This artifact allows us to search for any card in our library by tapping and sacrificing three Clue tokens it creates.

If you want to be able to fetch a creature but don't have green or black options, you can use one of the mentioned artifacts like Planar Portal.

And if you're playing mono blue and have limited land ramp options, cards like Wayfarer's Bauble can help build up your mana base and thin the land from your deck quicker than drawing alone.

Balancing Tutor Quantity and Quality

To make your commander deck as efficient and effective as possible, it is necessary to balance the quantity and quality of tutor cards that you include.

  • Quantity: Your commander deck should have a reasonable number of tutors to ensure consistency in finding key cards or answers throughout the game. However, it's important not to overload the deck with too many tutors. They may dilute the overall power of the deck or slow it down. You have to pay for the tutor and then usually the card it tutored for, after all. We recommend including 4-6 quality tutors in most decks, depending on the strategy involved.
  • Quality: Quality tutors should ideally be aligned with the theme and strategy of our commander deck, preferably searching for specific card types that support our game plan. For example, use the correct colored sac lands and fetch lands to make your mana base consistent and help you draw into the nonland cards you need by thining your deck.

Keep in mind that your choice of colorless tutor cards should be efficient, with the lowest casting costs available to get the job done and optimal effects.

It is essential to consider the balance between the effectiveness of your tutor cards and their impact on the overall tempo and strategy of your commander deck.

By carefully selecting and incorporating the best colorless tutor cards, we can enhance the consistency and power of our commander decks in the Magic: the Gathering Commander format.

This is a pretty exhaustive list, but if I missed any colorless tutors you use shout them out in the comments.

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All cards are copyright Wizards of the Coast and many included images and symbols are trademarks of Wizards of the Coast LLC (now a subsidiary of Hasbro.)

Bryan - MCM
Author: Bryan - MCM

Magic player since Revised in 94. Still remember opening boosters of Revised, the Dark, and Arabian Nights as a kid. Watching it be a big deal (and then let down) when Fallen Empires dropped. Then Magic got it right again and really took off. While the current state of Wizards is debatable, I still enjoy playing with friends and my kids. I don't do tournaments much these days but I've played Draft, Sealed, Standard, Extended (not a thing anymore,) Pre-Release, Grand Prix, States Qualifiers, and Teams tournaments. Though I'm not a judge, I'm the one the friends turn to when there's a rules question, and if I don't know it, I find it. Please, ask me anything, comment on posts, and share Magic with your friends and family!

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